3D ART

Defeat

Hipoly sculpt made using zbrush.

Rendered with Marmoset Toolbag4

Priest of the Forest

During my time taking CGMA’s Stylized Character Art 8 week course I created this model. I learned so much during this time from stylized sculpting techniques to the handpainting process in substance painter and 3D Coat.

Halloween Witch

3D Sculpt and print I made for Halloween.

Researcher

Came across this concept and I wanted to turn her into a game ready model.
Amazing concept by Ying Ding

Fighter Bot

I made this robot using only the zModeler brush to learn how to use it, as well as a few IMM brushes for gears. I wanted to make something that showed my other skills outside of character art. I made the particle system with Houdini utilizing a pyro simulator to generate the effect. I also made some real-time effects within TouchDesigner, and wrote the song using Ableton. I had so much fun combining all these techniques together and am excited to more like this in the future!

Revenge is best served cold

Revenge is best served cold.

I made this character by taking inspiration from the show Bleach. I love the Espada in the show and wanted to make a similar character. The result was this girl named Zukki. This is my first model from start to finish through the production pipeline.

I sculpted the hi poly using zBrush, used Marvelous Designer for the clothes, and did some modeling in Blender. Retopo and UVs were all done inside of Blender. Baked the maps in Marmoset, textured everything within Substance Painter, and posed inside of Blender. The final scene was rendered using Blender's Eevee.

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Illustration